تعداد نشریات | 44 |
تعداد شمارهها | 1,304 |
تعداد مقالات | 15,950 |
تعداد مشاهده مقاله | 52,286,383 |
تعداد دریافت فایل اصل مقاله | 15,044,366 |
واکاوی پژوهشهای کاربرد واقعیت مجازی در آموزش و یادگیری مبتنی بر مفاهیم پساپدیدارشناسی | ||
مجله پژوهش های فلسفی | ||
مقاله 5، دوره 18، شماره 46، اردیبهشت 1403، صفحه 74-99 اصل مقاله (1.18 M) | ||
نوع مقاله: مقاله علمی- پژوهشی | ||
شناسه دیجیتال (DOI): 10.22034/jpiut.2024.59465.3643 | ||
نویسندگان | ||
بهنام رسولی* 1؛ حمید احمدی هدایت2 | ||
1استادیار، گروه علوم تربیتی، دانشگاه فرهنگیان، ایران. | ||
2استادیار، گروه علوم تربیتی، دانشگاه فرهنگیان، ایران | ||
چکیده | ||
هدف پژوهش حاضر واکاوی پژوهشهای کاربرد واقعیت مجازی در آموزش و یادگیری مبتنی بر مفاهیم پساپدیدارشناسی میباشد. برای دستیابی به این هدف از روش توصیفی- تحلیلی استفاده شدهاست. با ابتناء بر مهمترین مفاهیم پساپدیدارشناسی، مقالات کابرد واقعیت مجازی در آموزش و یادگیری بین سالهای 2017 تا 2022 مورد واکاوی قرار گرفت. یافتههای پژوهش در زمینه میانجیگری واقعیت مجازی در رابطه با یادگیرنده و محیط یادگیری نشان داد که از بین روابط توصیف شده در پساپدیدارشناسی، بیشترین آن به رابطه زمینهای و غوطهوریاختصاص دارد و رابطه هرمنوتیک، بدنمندی و غیریت در رتبههای بعدی قرار دارند. در زمینه کابردهای چندگانه فناوری واقعیت مجازی به ترتیب تدریس، تعامل، ارزشیابی و ایجاد انگیزه در پژوهشهای انجام شده مورد توجه بوده است. در زمینه ساختارهای افزایشی فناوری (آنچه فناوری به ما میدهد) میتوان به تعامل و غوطهوری، ایجاد انگیزه، یادگیری عمیق و مشارکت، در پژوهشها غالب بودند و در زمینه ساختارهای کاهشی فناوری (آنچه فناوری از ما میگیرد) در پژوهشها مواردی همچون هزینه بالا، واقعیت ناکافی، ارتباطات انسانی، بار شناختی بالا و ضرر و زیان برای سلامتی انسان مورد توجه قرار گرفته است. در نهایت پیشنهاد شد؛ تا نحوه دگرگونی تجربه و ادراک فراگیران در زمان کابرد واقعیت مجازی در آموزش و یادگیری مورد بررسی دقیق تر قرار گیرد تا ابعاد و زوایای پنهان فناوری برای سیاستگذاران و طراحان فناوری آموزشی هویدا شود. از طرف دیگر میتوان گفت که نتایج این عمل میتواند به بهبود کیفیت یادگیری مبتنی بر فناوری کمک نماید. | ||
کلیدواژهها | ||
پساپدیدارشناسی؛ واقعیت مجازی؛ آموزش؛ یادگیری | ||
مراجع | ||
Aagaard, J. (2017). Introducing postphenomenological research: a brief and selective sketch of phenomenological research methods. International Journal of Qualitative Studies in Education, 30(6), 519-533. https://doi.org/10.1080/09518398.2016.1263884 Aagaard, J, (2016). Introducing postphenomenological research: a brief and selective sketch of phenomenological research methods, International Journal of Qualitative Studies in Education, 30(16), 519-533. https://doi.org/10.1080/09518398.2016.1263884 Ahmadi-Hedayat, H., Nosrati Hashi, K., & Ghobadian, M. (2023). Explaining Relationships based on Technology in Post-Phenomenology and its Consequences in Education. Journal of Ontological Researches,12(23).165-192. https://doi.org/10.22061/ORJ.2023.1906 (in Persian) Ahmadi Hedayat, H., Farmahini Farahani, M., & Zarghami, S.( 2019). post-phenomenology in training and learning, with emphasis on the concepts of multistability and transparency. Journal of Educational Scinces, 26(1), 1-14. https://doi.org/ 10.22055/edus.2019.28077.2707. (in Persian) Ahmadi-Hedayat, H., Farmahini Farahani, M., & Zarghami_Harmrah, S. (2022). Analysis of the post-phenomenological approach in virtual education and its implications for the educational system. Journal of Philosophical Investigations, 16(39), 150-165. https://doi.org/10.22034/jpiut.2022.49801.3104. (in Persian) Verbeek, P.P. (2011). Moralizing Technology: Understanding and Designing the Morality of Things. University of Chicago Press Verbeek, P. P. C. C. (2015). Cover story: Beyond Interaction: a short introduction to mediation theory. Interactions (ACM),22(3), 26-31. https://doi.org/10.1145/2751314 Adams, C., & Thompson, T. L. (2016). Researching a posthuman world: Interviews with digital objects. Springer. Asad, M. M., Naz, A., Churi, P., & Tahanzadeh, M. M. (2021). Virtual Reality as Pedagogical Tool to Enhance Experiential Learning: A Systematic Literature Review. Education Research International, 7061623. 1-17. https://doi.org/10.1155/2021/7061623 Aydin, C., González Woge, M., & Verbeek, P.-P. (2019). Technological environmentality: conceptualizing technology as a mediating milieu. Philos. Technol, 32, 321–338. https://doi.org/10.1007/s13347-018-0309-3 Baradwan, S., Khadawardi, K., Badghish, E., Alkhamis, W. H., Dahi, A. A., Abdallah, K. M., . . . Bakry, M. S. (2022). The impact of virtual reality on pain management during normal labor: A systematic review and meta-analysis of randomized controlled trials. Sexual & Reproductive Healthcare, 32, 100720. https://doi.org/10.1016/j.srhc.2022.100720 Barteit, S., & et al. (2021). Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review. JMIR Serious Games, 9(3), 1-18. e29080. https://doi.org/10.2196/29080 Bayram, S. B., & Caliskan, N. (2019). Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial. Nurse Educ Today, 79, 25-31. https://doi.org/10.1016/j.nedt.2019.05.010 Bernardo, A. (2017). Virtual Reality and Simulation in Neurosurgical Training. World Neurosurg,106, 1015-1029. https://doi.org/10.1016/j.wneu.2017.06.140 Checa, D., & Bustillo, A. (2020). Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century. Virtual Reality, 24(1), 151-161. https://doi.org/10.1007/s10055-019-00389-7 Chen, C. J. (2010). Theoretical Bases for Using Virtual Reality in Education. Themes in Science and Technology Education, 2(1-2), 71-90. Cheng, J. (2021). Evaluation of physical education teaching based on web embedded system and virtual reality. Microprocessors and Microsystems, 83(2021), 1-6. 103980. https://doi.org/10.1016/j.micpro.2021.103980 D'Errico, M. (2021). Immersive Virtual Reality as an International Collaborative Space for Innovative Simulation Design. Clinical Simulation in Nursing, 54, 30-34. https://doi.org/10.1016/j.ecns.2021.01.005 Díaz, Jairo, Camilo Saldaña, & Camilo Avila. (2020). Virtual world as a resource for hybrid education. International Journal of Emerging Technologies in Learning (iJET) ,15(15) ,94-109. Djukic, T., Mandic, V., & Filipovic, N. (2013). Virtual reality aided visualization of fluid flow simulations with application in medical education and diagnostics. Comput Biol Med, 43(12), 2046-2052. https://doi.org/10.1016/j.compbiomed.2013.10.004 Dyer, E., Swartzlander, B. J., & Gugliucci, M. R. (2018). Using virtual reality in medical education to teach empathy. J Med Libr Assoc, 106(4), 498-500. https://doi.org/10.5195/jmla.2018.518 Elmqaddem, N. (2019). Augmented Reality and Virtual Reality in Education. Myth or Reality? International Journal of Emerging Technologies in Learning (iJET), 14(3), 234-242. https://doi.org/10.3991/ijet.v14i03.9289 Ewais, A., & Troyer, O. D. (2019). A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine. Journal of Educational Computing Research, 57(7), 1643-1670. https://doi.org/10.1177/0735633119855609 Fernandez, M. (2017). Augmented Virtual Reality: How to Improve Education Systems. Higher Learning Research Communications, 7(1), 1-15. https://doi.org/10.18870/hlrc.v7i1.373 Fourman, M. S., & et al. (2021). Applications of augmented and virtual reality in spine surgery and education: A review. Seminars in Spine Surgery, 33(2), 100875.https://doi.org/10.1016/j.semss.2021.100875 Gómez, V., Peñaranda, K., & Figueroa, P. (2021). Lessons Learned from Requirements Gathering for Virtual Reality Simulators. Virtual Reality & Intelligent Hardware, 3(5), 407-422. https://doi.org/10.1016/j.vrih.2021.09.002 Haowen, J., & et al. (2021). Virtual reality in medical students’ education: a scoping review protocol. BMJ Open, 11(5), e046986. https://doi.org/10.1136/bmjopen-2020-046986 Harmon, J., Pitt, V., Summons, P., & Inder, K. J. (2021). Use of artificial intelligence and virtual reality within clinical simulation for nursing pain education: A scoping review. Nurse Educ Today, 97, 104700. https://doi.org/10.1016/j.nedt.2020.104700 Hee Lee, J., & Shvetsova, O. A. (2019). The Impact of VR Application on Student’s Competency Development: A Comparative Study of Regular and VR Engineering Classes with Similar Competency Scopes. Sustainability, 11(8), 2221. Retrieved from https://www.mdpi.com/2071-1050/11/8/2221 Hirt, J., & Beer, T. (2020). Use and impact of virtual reality simulation in dementia care education: A scoping review. Nurse Education Today, 84, 104207. https://doi.org/10.1016/j.nedt.2019.104207 Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3, 100082. https://doi.org/10.1016/j.caeai.2022.100082 Ibáñez, M. B., Serio, Á., Villarán, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1-13. Ihde, Don. (1979). Technics and Praxis, D. Reidel Publishing Company. Ihde, D. (2008). Introduction: Postphenomenological Research. Human Studies, 31(1), 1-9. https://doi.org/10.1007/s10746-007-9077-2 Ihde, D. (2009). Postphenomenology and Technoscience: Suny Press. Ihde, D. (2010). Heidegger's technologies: Postphenomenological perspectives. Univ Press. Izard, S. G., & et al. (2018). Virtual Reality as an Educational and Training Tool for Medicine. J Med Syst, 42(3), 50. https://doi.org/10.1007/s10916-018-0900-2 Jessica, P., Salim, S., Syahputra, M. E., & Suri, P. A. (2023). A Systematic literature review on implementation of virtual reality for learning. Procedia Computer Science, 216, 260-265. https://doi.org/10.1016/j.procs.2022.12.135 Jiang, H., & et al. (2022). Virtual Reality in Medical Students' Education: Scoping Review. JMIR Med Educ, 8(1), e34860. https://doi.org/10.2196/34860 Jibury, O. A. (2017). Use of Virtual Reality in Medical Education - Reality or Deception. Medical Case Reports, 3(1:3). https://doi.org/10.21767/2471-8041.100039 Joda, T., & et al. (2019). Augmented and virtual reality in dental medicine: A systematic review. Computers in biology and medicine, 108, 93-100. https://doi.org/10.1016/j.compbiomed.2019.03.012 Jou, M., & Wang, J. (2013). Investigation of effects of virtual reality environments on learning performance of technical skills. Computers in Human Behavior, 29(2), 433-438. https://doi.org/10.1016/j.chb.2012.04.020 Kavanagh, S., & et al. (2017). A systematic review of Virtual Reality in education. Themes in Science and Technology Education, 10(2), 85-119. https://doi.org/10.1109/ICIT58056.2023.10225794 Ke, F., Lee, S., & Xu, X. (2016). Teaching training in a mixed-reality integrated learning environment. Computers in Human Behavior, 62, 212-220. https://doi.org/10.1016/j.chb.2016.03.094 Klopfer, E., & Squire, K. (2008). Environmental Detectives—the development of an augmented reality platform for environmental simulations. Educational Technology Research and Development, 56(2), 203-228. Kye, B., Han, N., Kim, E., Park, Y., & Jo, S. (2021). Educational applications of metaverse: possibilities and limitations. Journal of educational evaluation for health professions, 18. https://doi.org/10.3352/jeehp.2021.18.32 Labovitz, J., & Hubbard, C. (2020). The Use of Virtual Reality in Podiatric Medical Education. Clin Podiatr Med Surg, 37(2), 409-420. https://doi.org/10.1016/j.cpm.2019.12.008 Lau, S. T., & et al. (2023). Mid-career switch nursing students' perceptions and experiences of using immersive virtual reality for clinical skills learning: A mixed methods study. Nurse Education Today, 105760. https://doi.org/10.1016/j.nedt.2023.105760 Li, L., & et al. (2017). Application of virtual reality technology in clinical medicine. Am J Transl Res, 9(9), 3867-3880. https://doi.org/10.1155/2022/1373170 Liaw, S. Y., & et al. (2022). Translation of an evidence-based virtual reality simulation-based interprofessional education into health education curriculums: An implementation science method. Nurse Education Today, 110, 105262. https://doi.org/10.1016/j.nedt.2021.105262 López Chávez, O., Rodríguez, L.-F., & Gutierrez-Garcia, J. O. (2020). A comparative case study of 2D, 3D and immersive-virtual-reality applications for healthcare education. International Journal of Medical Informatics, 141, 104226. https://doi.org/10.1016/j.ijmedinf.2020.104226 Martín-Gutiérrez, J., & Ginters, E. (2013). Virtual and Augmented Reality in Education Preface VARE2013. Procedia Computer Science, 25, 1-3. https://doi.org/10.1016/j.procs.2013.11.001 Merchant, Z., & et al. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40. https://doi.org/10.1016/j.compedu.2013.07.033. Mozaffaripour, R. (2021). Postphenomenological research method; Pragmatic phenomenology. Methodology of Social Sciences and Humanities, 27(108), 19-32. https://doi.org/10.30471/mssh.2021.7391.2162. (in Persian) Oudkerk Pool, M. D., & et al. (2022). Pre-procedural virtual reality education reduces anxiety in patients undergoing atrial septal closure – Results from a randomized trial. International Journal of Cardiology Congenital Heart Disease, 7, 100332. https://doi.org/10.1016/j.ijcchd.2022.100332 Pantelidis, P., & et al. (2018). Virtual and Augmented Reality in Medical Education. Medical and Surgical Education-Past, Present and Future, 26(1), 77-97. https://doi.org/10.1080/10872981.2021.1953953 Park, S. M., & Kim, Y. G. (2022). A metaverse: Taxonomy, components, applications, and open challenges. IEEE access, 10, 4209-4251. https://doi.org/10.1109/ACCESS.2021.3140175 Qiao, J., Xu, J., Li, L., & Ouyang, Y. Q. (2021). The integration of immersive virtual reality simulation in interprofessional education: A scoping review. Nurse Education Today, 98, 104773. https://doi.org/10.1016/j.nedt.2021.104773 Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778 Ranpariya, V. K., Huang, W. W., & Feldman, S. R. (2022). Virtual reality memory palace: An innovative dermatology education modality. Journal of the American Academy of Dermatology, 86(6), 1435-1437. https://doi.org/10.1016/j.jaad.2021.06.859 Rosenberger, R., & Verbeek, P. (2015). Postphenomenological Investigations: Essays on Human-Technology Relations. (Postphenomenology and the Philosophy of Technology). Lexington Books,. Rosenberger, Robert. (2018). Why It Takes Both Postphenomenology and STS to Account for Technological Mediation the Case of LOVE Park, In: Postphenomenological Methodologies: New Ways in Mediating Techno-Human Relationships, 3-25, Lexington Books. Ryu, J. H.,& et al. (2022). Effects of virtual reality education on procedural pain and anxiety during venipuncture in children: a randomized clinical trial. Frontiers in Medicine, 9, 849541. https://doi.org/10.3389/fmed.2022.849541 Saab, M. M., & et al. (2021). Incorporating virtual reality in nurse education: a qualitative study of nursing students' perspectives. Nurse Education Today, 105, 105045. https://doi.org/10.1016/j.nedt.2021.105045 Sarıoğlu, S., & Girgin, S. (2020). The Effect of Using Virtual Reality in 6th Grade Science Course the Cell Topic on Students’ Academic Achievements and Attitudes towards the Course. Journal of Turkish Science Education ,17(1), 109-125. https://doi.org/10.36681/tused.2020.16) Sen, S., Usta, E., & Bozdemir, H. (2022). The effect of mobile virtual reality on operating room nursing education. Teaching and Learning in Nursing, 17(2), 199-202. doi:https://doi.org/10.1016/j.teln.2022.01.008 Shen, S., Xu, K., Sotiriadis, M., & Wang, Y. (2022). Exploring the factors influencing the adoption and usage of Augmented Reality and Virtual Reality applications in tourism education within the context of COVID-19 pandemic. Journal of Hospitality, Leisure, Sport & Tourism Education, 30, 100373. https://doi.org/10.1016/j.jhlste.2022.100373 Shute, V., Ke, F., & Wang, L. (2017). Assessment and adaptation in games. Instructional techniques to facilitate learning and motivation of serious games, 59-78. https://doi.org/10.1007/978-3-319-39298-1_4 Sirakaya, M., & Sirakaya, D. A. (2018). Trends in Educational Augmented Reality Studies: A Systematic Review. Malaysian Online Journal of Educational Technology, 6(2), 60-74. http://dx.doi.org/10.17220/mojet.2018.04.005 Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3, 74. https://doi.org/10.3389/frobt.2016.00074 Stepan, K, & et al. (2017, October). Immersive virtual reality as a teaching tool for neuroanatomy. In International Forum of Allergy & Rhinology 7(10), 1006-1013). Sultan, L., & et al. (2019). An experimental study on usefulness of virtual reality 360 in undergraduate medical education. Advances in medical education and practice, 10(3) 907-916. https://doi.org/10.2147/AMEP.S219344 Sun, K.-T., Lin, C.-L., & Wang, S.-M. (2010). A 3-D Virtual Reality Model Of The Sun And The Moon For E-Learning At Elementary Schools. International Journal of Science and Mathematics Education, 8(4), 689-710. https://doi.org/10.1007/s10763-009-9181-z Ustun, A. B., Yilmaz, R., & Yilmaz, F. G. (2020). Virtual reality in medical education. In Mobile devices and smart gadgets in medical sciences. 56-73. https://doi.org/10.4018/978-1-7998-2521-0.ch004 Frans-Rensen, S. A., & et al. (2022). Patients' voices in the development of pre-surgical patient education using virtual reality: A qualitative study. PEC innovation, 1, 100015. Verbeek, P.-P. (2005). What things do: Philosophical reflections on technology, agency, and design: Penn State Press. Verbeek, P.-P. (2011). Moralizing technology: Understanding and designing the moralityof things: University of Chicago Press. Verbeek, P. P. (2020). Politicizing postphenomenology. Reimagining philosophy and technology, reinventing Ihde, vol. 33, 141-155. Villena-Taranilla, R., & et al. (2022). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35, 100434. https://doi.org/10.1016/j.edurev.2022.100434 Vindenes, J., & Wasson, B. (2021). A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.656423 Voordijk, H., & Vahdatikhaki, F. (2022). Virtual Reality learning environments and technological mediation in construction practice. European Journal of Engineering Education, 47(2), 259-273. http;//doi.org/10.1080/03043797.2020.1795085 Wrzesien, M., & Alcañiz Raya, M. (2010). Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Computers & Education, 55(1), 178-187.https://doi.org/10.1016/j.compedu.2010.01.003 Yang, K., Zhou, X., & Radu, I. (2020). XR-ed framework: Designing instruction-driven andLearner-centered extended reality systems for education. arXiv preprint arXiv: 2010.13779. Yuen, C. L. (2021). Exploring Teachers’ Experiences of Using ClassDojo: A Postphenomenological Study. University of Alberta, Zarghami-hamrah, S. & Ahmadi hedayat, H. (2022). A philosophical view on the virtual education, Kharazmi University Press. (in Persian) Zhang, W., & Wang, Z. (2021). Theory and practice of VR/AR in K-12 science education—a systematic review. Sustainability, 13(22), 12646; https://doi.org/10.3390/su132212646 | ||
آمار تعداد مشاهده مقاله: 418 تعداد دریافت فایل اصل مقاله: 315 |