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تأثیر ساخت بازی تعاملی اندرویدی بر خلاقیت و یادگیری زیست شناسی دانشآموزان تیزهوش دوره دوم متوسطه | ||
| برنامه درسی و آموزش یادگیرنده محور | ||
| دوره 5، شماره 1 - شماره پیاپی 17، خرداد 1405، صفحه 141-160 اصل مقاله (631.77 K) | ||
| نوع مقاله: مقاله پژوهشی | ||
| شناسه دیجیتال (DOI): 10.22034/cipj.2025.65012.1207 | ||
| نویسندگان | ||
| اعظم غلامی* 1؛ مهدیه ممی پور2 | ||
| 1دانشیار، گروه آموزش زیستشناسی، دانشکده علوم پایه، دانشگاه فرهنگیان، تهران، ایران | ||
| 2کارشناس ارشد، استادیار، گروه آموزش زیستشناسی، دانشکده علوم پایه، دانشگاه فرهنگیان، تهران، ایران | ||
| چکیده | ||
| هدف: نرمافزارهای تعاملی یکی از فناوریهای کاربردی نوین در حوزه آموزش است که توانسته با کمک امکاناتی چون پویانمایی، تصاویر سهبعدی، صدا و... امکان تعامل کاربر را با مفاد درسی ممکن سازد و با کمکگرفتن از فضای مجازی نقش مؤثری در آموزش ایفا نماید. هدف پژوهش حاضر، تأثیر ساخت و استفاده از بازی تعاملی در بستر سیستم عامل اندروید بر یادگیری زیستشناسی و نیز میران خلاقیت دانشآموزان و رابطه بین آنها است. روش پژوهش: ﭘﮋوﻫﺶ به روش نیمهآزمایشی ﺑﺎ طرح ﭘﯿشآزمون-پسآزمون و آزمون سنجش خلاقیت تورنس انجام شد. جامعه آماری پژوهش، شامل دو کلاس 20 نفری دانشآموزان دختر پایه دهم تجربی دوره دوم متوسطه مدرسه فرزانگان بود که بهصورت تصادفی به گروههای گواه و آزمایش تقسیم شدند. گروه گواه با روش سنتی و گروه آزمایش بهکمک فناوری مذکور آموزش دیدند. پرسشنامههای پژوهش شامل محققساخته یادگیری و خلاقیت تورنس بود. در تحلیل دادهها از روشهای آمارهای فراوانی، میانگین، انحراف معیار، آزمونهای t گروههای مستقل و ضریب همبستگی پیرسون و جهت بررسی پایایی آزمونها از ضریب آلفای کرونباخ و بهمنظور بررسی شاخص روایی آزمونها، از نظرات افراد متخصص استفاده شد. سطح معناداری برای همه آزمونها 0/05>pدر نظر گرفته شد. یافتهها: یافتههای پژوهش نشان داد اختلاف پیش و پس آزمون گروههای گواه و آزمایش معنادار بوده و بیشتر بودن میانگین نمرات گروه آزمایش (14/98) نسبت به گروه گواه (10/08) نشاندهنده یادگیری بهتر است. تحلیل پرسشنامه خلاقیت تورنس نیز نشاندهنده بهبود خلاقیت گروه آزمایش (83/90) نسبت به گروه گواه (73/20) است. همچنین نتایج بررسی ارتباط بین خلاقیت و پیشرفت تحصیلی نشان داد بین خلاقیت ناشی از ساخت و استفاده از نرمافزار تعاملی و میزان پیشرفت تحصیلی دانشآموزان، ارتباط مستقیم وجود دارد. نتیجهگیری: بنابراین با توجه به اثربخشی روش مذکور در بهبود یادگیری و افزایش خلاقیت و ارتباط مثبت بین آنها، پیشنهاد میشود در برنامه آموزشی مدارس، توجه به استفاده از بازیهای تعاملی و پرورش خلاقیت در دستورکار قرار گیرد. | ||
| کلیدواژهها | ||
| نرمافزار تعاملی؛ زیستشناسی؛ خلاقیت؛ پیشرفت تحصیلی؛ یادگیری | ||
| مراجع | ||
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آمار تعداد مشاهده مقاله: 8 تعداد دریافت فایل اصل مقاله: 8 |
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