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تأثیر یادگیری معکوس و شبیهسازیهای رایانهای بر انگیزش و خلاقیت در آموزش زیستشناسی | ||
برنامه درسی و آموزش یادگیرنده محور | ||
دوره 4، شماره 2 - شماره پیاپی 14، تیر 1404 | ||
نوع مقاله: مقاله پژوهشی | ||
شناسه دیجیتال (DOI): 10.22034/cipj.2025.63815.1175 | ||
نویسندگان | ||
مرضیه کرامتی نوجه ده سادات* 1؛ عبدالرحمن خواجه2 | ||
1گروه آموزش زیست شناسی، دانشگاه فرهنگیان، صندوق پستی 889-14665 تهران، ایران، | ||
2کارشناسی ارشد آموزش زیست شناسی، دانشگاه فرهنگیان، تهران، ایران | ||
چکیده | ||
Objectives: This study investigates the impact of flipped learning and computer simulation on the creativity and academic motivation of twelfth-grade biology students in Garmeh. Methods: This applied research was conducted as a quasi-experimental study with a pre-test/post-test design and a control group. The statistical population included 150 twelfth-grade experimental students during the 2022-2023 academic years. From this population, 40 students were selected through convenience sampling and divided into two groups: a control group (traditional method) and an experimental group (flipped learning with computer simulation). Data collection tools included the Academic Motivation Scale (AMS) by Vallerand (1992) and Creativity Scale by Abedi (2009). Findings: Results showed no significant changes in mean creativity and motivation in the control group; however, the experimental group exhibited an increase in mean creativity in the post-test. Furthermore, creativity scores in the experimental group surpassed those of the control group. Descriptive statistics indicated minimal change for the control group, while the experimental group showed a significant increase in the post-test. Academic motivation remained unchanged in the control group, but the experimental group improved from 104.03 in the pre-test to 128.06 in the post-test. Analysis of covariance revealed a significant difference for the experimental group at P<0.05. Conclusion: It is not the repetition of the findings. It should convey the final The study results highlight the positive impact of flipped learning and computer simulation on students' creativity and academic motivation. It is recommended to use interactive simulations to enhance the teaching-learning process for gene expression and protein synthesis | ||
کلیدواژهها | ||
انگیزش؛ خلاقیت؛ زیستشناسی؛ شبیهسازی رایانه؛ یادگیری معکوس | ||
مراجع | ||
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